
There is no question that Detana!! Twinbee owes most of its success to its graphics. Luckily the game is fairly generous with extra lives allowing you to brute force your way through if necessary. It never sinks to the level of hopelessness in Gradius if you die but mounting a comeback is pretty tough. Early on you will notice more power-up clouds than you can handle but that slowly decreases the deeper you progress. You will find that juggling bells is a lot harder this time due to the number of enemies on screen. The difficulty curve is nearly perfect in my opinion with a gradual increase in challenge with every level. As much as I would have liked another stage or two I can’t really complain as I enjoyed the game so much anyway. Although the game is only six levels long each is memorable thanks to a wide assortment of enemies and some pretty clever boss battles. All of this while trying to juggle bells for the appropriate power-ups. Enemy waves are frequent and you’ll have to separate your time between ground based targets and airborne enemies. Lastly bombing ground targets will sometimes reveal Gwinbee combining with him will create a wide beam that is strong but goes away if you suffer one hit.ĭespite its cute exterior the game is no less intense than most shooters on the market. This attack is incredibly strong and charges in about two seconds. A charge shot a la R-Type has been added in the form of a large flaming phoenix. The black bell removes all speed power-ups while the purple bell creates a tall shield that surrounds your ship. The standard option of extra speed, a shield, multiple smaller ships, and wide shots are present along with two new bells. In terms of weapons not much has been added. Love it or hate it bell juggling is still the only way to earn weapons. This Turbo Grafx loses a little when it comes to visual flare but is otherwise a great port. With this release the mechanics were refined but most importantly the visual overhaul really helped to make Twinbee a legitimately great series.
#Twinbee nes series#
But it was very obvious the series played second fiddle to Gradius and Salamander. Up until its release in the arcade Twinbee managed to get by on the novelty of its mechanics and goofy charm. All of that success was predicated on Detana!! Twinbee’s quality and luckily the game is up to the task.ĭetana!! Twinbee is an important turning point for the series. Their reach wouldn’t stop there as Twinbee would become a multimedia empire with a radio drama, cartoon series, and other assorted merchandise. Pilots Pastel and Light would star in a number of spinoffs such as a puzzle game, 2d platformer and even an RPG. Unlike past games in the series the expanded universe of characters that would appear in future games and all merchandise debut here. The evil alien Iva has invaded and taken over the planet, leaving their Queen Melora to ask for their help. Twinbee and Winbee are trying to relax when their vacation is interrupted by a distress signal from the planet Meru. The art direction fully adopts an anime aesthetic and it’s a natural fit and together with its tight mechanics Detana!! Twinbee would be a rebirth for the series. But it is pretty incredible what a visual makeover can do. Maybe I simply wasn’t prepared for its juggling gameplay coming off of R-Type and Gradius. With that game souring me on the series you can’t blame me for writing the games off. I was not a fan of Stinger, the lone game in the series to reach the US. The fact that I like Detana!! Twinbee so much is one of the biggest surprises of my gaming life.
